.. _EEex_IsActorFacing: =================================== EEex_IsActorFacing =================================== :: EEex_IsActorFacing(sourceID, targetID) Returns true if the sourceID actor is facing the exact direction required to face the targetID actor **Parameters** * **sourceID** - the source actor's id to check if facing the targetID * **targetID** - the target actor's id to check if sourceID is facing it **Return** Returns true or false **Example** :: local bFacing = EEex_IsActorFacing(sourceID, targetID) **See Also** :ref:`EEex_GetActorTargetID`, :ref:`EEex_GetActorTargetPoint`, :ref:`EEex_GetActorDirection`, :ref:`EEex_GetActorLocation`, :ref:`EEex_IsActorFacing`